public abstract class Client
extends java.lang.Object
| Modifier and Type | Field | Description |
|---|---|---|
protected int[] |
connectedClientIDs |
A list of the IDs of all clients who are currently connected to the host.
|
| Constructor | Description |
|---|---|
Client(java.lang.String hostName,
int hostPort) |
Constructor that creates a connection to the host.
|
| Modifier and Type | Method | Description |
|---|---|---|
protected void |
clientConnected(int newPlayerID) |
Called when this client is notified that a client has connected to the host.
|
protected void |
clientDisconnected(int departingPlayerID) |
Called when this client is notified that another client has disconnected from the host.
|
protected void |
connectionClosedByError(java.lang.String message) |
Called when the connection to the host is closed due to an error.
|
void |
disconnect() |
Disconnect cleanly from the host.
|
protected void |
extraHandshake(java.io.ObjectInputStream in,
java.io.ObjectOutputStream out) |
Called after connection to the host is opened and after the client is assigned an ID number.
|
boolean |
getAutoreset() |
Return the value of the autoreset property
|
int |
getID() |
Return the ID of this client that was assigned when the connection was established.
|
protected abstract void |
messageReceived(java.lang.Object message) |
Called when a message is received from the host.
|
void |
resetOutput() |
Resets the output stream, after any messages currently in the output queue have been sent.
|
void |
send(java.lang.Object message) |
Add a message to the queue to be sent to the host.
|
protected void |
serverShutdown(java.lang.String message) |
Called when the connectino to the host is shutdown because the server is shutting down.
|
void |
setAutoreset(boolean auto) |
Set the autoreset property, which determines if output streams will be reset before every transmission.
|
protected int[] connectedClientIDs
public Client(java.lang.String hostName,
int hostPort)
throws java.io.IOException
hostName - The ip address of the hosthostPort - The port the host is listening to for connection requestsjava.io.IOException - if any problems occur when trying to connectprotected abstract void messageReceived(java.lang.Object message)
message - The received messageprotected void clientConnected(int newPlayerID)
newPlayerID - The ID of the newly connected clientprotected void clientDisconnected(int departingPlayerID)
departingPlayerID - The ID of the client who has disconnectedprotected void connectionClosedByError(java.lang.String message)
message - An error messageprotected void serverShutdown(java.lang.String message)
message - A good message sent by the host that it is being shutdown properly (without error)protected void extraHandshake(java.io.ObjectInputStream in,
java.io.ObjectOutputStream out)
throws java.io.IOException
in - A stream that messages from the host can be read fromout - A stream that messages to the host can be sent withjava.io.IOExceptionpublic void disconnect()
public void send(java.lang.Object message)
throws java.lang.IllegalArgumentException,
java.lang.IllegalStateException
message - The Object message to send to the host, must implement Serializable and cannot be nulljava.lang.IllegalArgumentException - If the message is null or does not implement Serializablejava.lang.IllegalStateException - If the connection to the host is closedpublic int getID()
public void resetOutput()
public void setAutoreset(boolean auto)
auto - True or Falsepublic boolean getAutoreset()